
In a Sim or Visual Novel with game data when you throw a feast you could actually organized a feast. Plus the character interactions are extremely limited and shallow. Crusader Kings is very history focused and that constrains it in a lot of ways, especially regarding fantasy stuff, even if there are some good mods. I know about stuff like Long Live The Queen and Crusader Kings but LLTQ, or Academagia, have a very constrained and static world. Because obviously that stuff can't work in an emergent game. I know you would be sacrificing stuff like, probably, a hand-crafted world and fancy, potentially voiced, dialogue, as well as cutscenes or good visual novel art. Basically integrate RPG or Sim games into a living world, most likely a strategy or management game. Maybe you could start and run a magical school or w/e. Friends, allies, spouses, maybe with enough strategy in the mix you could have noble or merchant houses with decades to centuries long alliances. I've searched quite a bit for a game that has elements of some or all of these games, among others.īasically a game where you play a Character with a very deep and complex RPG system, which has a world where other Characters engage in actions, and you can do a variety of things like Learn Magic, become a Military Officer, lead a Kingdom, engage Trade as a merchant, and have detailed and meaningful relationships with other characters.

I am a big fan of games like Majesty 1, King Of Dragon Pass, Emperor: Rise Of The Middle Kingdom, Dominions 4, Hinterland, Patrician 3, Academagia, Grim Dawn, Morrowind, and so forth. I've played a wide variety of games since I was a kid and something I always wanted to play was a very genre blending RPG with a living world.
